Dr. Huamin Wang is the Chief Scientist at Style3D. Previously, he was a tenured associate professor in the Department of Computer Science and Engineering at the Ohio State University (2011 – 2021), and a postdoctoral researcher at the University of California, Berkeley (2009 – 2011). His primary research interests revolve around physics-based simulation, with a specific focus on fast and realistic simulation of digital clothing by GPUs and AI. He has published over 50 papers at top computer graphics venues, including more than 30 papers at ACM SIGGRAH/SIGGRAPH Asia. He is the recipient of the Lumley Research award in 2017 and the NVIDIA graduate fellowship in 2005. He has served on the technical committees of numerous conferences, and he has co-chaired the papers programs of CASA 2017 and SCA 2023. He has been an associate editor of the Visual Computer journal (TVCJ) since 2020.Huamin earned a Ph.D. degree in Computer Science from Georgia Institute of Technology in 2009, an M.S. degree in Computer Science from Stanford University in 2004, and a B.Eng. degree from Zhejiang University in 2002.
Title: My Take on Real-Time Physics-Based Simulation
In this talk, I will discuss the main challenges involved in the development of real-time physics-based simulation engines and how my research team tried to address them over the past decade.
The Hong Kong University of Science and Technology
Pedro V. Sander received a Bachelor of Science in Computer Science from Stony Brook University in 1998, and Master of Science and Doctor of Philosophy degrees from Harvard University in 1999 and 2003, respectively. He was a senior member of the Application Research Group of ATI Research, where he conducted real-time rendering and general-purpose computation research with latest generation and upcoming graphics hardware. Currently, he is a Professor in the Department of Computer Science and Engineering at the Hong Kong University of Science and Technology. His research interests lie mostly in real-time rendering, graphics hardware, geometry processing, and imaging. Prof. Sander has been a member of multiple ACM SIGGRAPH and ACM SIGGRAPH Asia paper committees and the Courses Chair of SIGGRAPH Asia 2011. He has co-organized the top rendering and interactive graphics conferences, including I3D (general co-chair in 2014 and papers co-chair in 2015), and EGSR (papers co-chair in 2017). He has served as an Associate Editor of Graphical Models (GMOD), Computer Graphics Forum (CGF), and IEEE Transactions on Visualization and Computer Graphics (TVCG).
Title: Methods for Design and Optimization of Architectural Surfaces
Various techniques have been proposed to improve the level of automation in stages of architectural design. In this talk I will present our work on an interactive interface, along with optimization algorithms focused on designing early stage symbolic architecture. The architect specifies shape requirements and our optimizer uses these to generate a conceptual 3D design that is guided by various aesthetic and structural requirements. I will also discuss a simple approach for high level planning of the inner space of the given architecture model. By coupling this process together with the shape inspired exterior design process, we can construct good initial conceptual designs. Several examples are presented to illustrate the methodology of these approaches and results. I will also briefly discuss our related and ongoing architecture-related geometry projects on optimizing the placement of panels on building facades and optimizing column configuration for canopies.